

Genesis - Forgive Durden
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
While Nintendo isn’t likely to do something like this themselves, It would fit just as excellently into its own original setting.
If you get an indie developer to do something with this, please bring me on board for concept art, tia.

(via The Pictorial Arts: Spring’s Promise)
Marjorie Miller — Spring’s Promise — circa 1925

‘Sprookjes and Vertellingen / Fairytales and Stories’ by Hans Christian Andersen, illustrated by Rie Cramer. Published 1931 by W. de Haan, Utrecht.
If you’re interested, here’s a complete collection of Hans Christian Andersen’s fairytales in several different languages for your reading pleasure.

Kyrgyz Yurt, Afghanistan
Photograph by Mattieu Paley, National Geographic
Blanket-draped yaks hunker down outside a young Kyrgyz couple’s yurt on the eve of a summer trading journey. Made of interlaced poles covered with felt, these portable homes are packed up and reassembled for seasonal migration. Wooden doors are imported to the treeless plateau from lower altitudes.